Pick a Mode and Record What the AI Workforce Holds

Multi-Player Mode

Companion to You Are Not the Warfighter · Updated 2026-09-29

Use this when a Warwright effort starts or grows. Record its mode, what its AI Workforce holds, what stays out of it, and who reviews its work. Worked in “Start With One Builder, and Add Builders Only When One Can’t Do the Job.”

First, pick the mode from the modes table below.

The three modes: what each can own, its characteristic failure, and its rule.

ModeWho, and what AI WorkforceEnough to ownFailure to watchRule
Single-playerOne Warwright with one AI WorkforceA small, bounded piece: a plug-in, a staff section’s app, a configuration and its build record, a test card set, a parts logNobody reviews the builder’s judgment, and the knowledge rotates out with one personShips only inside a team or with a named reviewer; its build record passes Sustainment Tail Test question 2 first
TeamAbout 4 to 12 people, mostly warfighters, sharing one AI WorkforceA lane III or IV system class, end to endThe shared AI Workforce quietly becomes one member’sThe shared AI Workforce holds what each member knows, so a rotation doesn’t erase it
Multi-teamSeveral teams, each with its own AI Workforce, federated through shared specifications, interfaces, a registry, and a coordinating layerA family of systems across a division or a fleetThe coordinating layer turns back into the old chainShare interfaces and evidence. Never share one approval queue.

Then fill in the one-page selector for the team.

The Multi-Player Mode selector for one team.

FieldWhat to writeEntry
The teamName, charter date, members, and how many of them fight with the system
Its modeSingle-player, team, or multi-team, and what it owns in that mode
SpecificationThe SpecKit: the written specification of what the team builds and why, and where it’s versioned
HarnessThe build and test environment, and the platform it deploys to (with that platform’s authorization)
AgentsWhich AI agents draft, build, or test, and what each one may touch
SkillsThe team’s methods written as skills (build steps, test cards, brief drafting), with version and owner
MCP connectionsEach Model Context Protocol connection, the data it reaches, and who approved it
What stays out of itAnything classified, controlled, or not publicly releasable; any tool the organization hasn’t approved; every decision that belongs to a person (authority, lanes, gates, rights clauses, requirements)
Its reviewerThe named person or team who reviews the work before anyone relies on it (for multi-team mode, the other teams, with the coordinating layer reconciling and never deciding)
Its failure to watchThe failure from the modes table for this mode, and the date someone last checked for it

In every mode, the evidence comes from D0 or D1, and the build passes the same gates. The mode changes only what the team can own.